![]() ![]() Many of the more hidden Kyber Bricks reminded me of the creative Moon placement from Mario Odyssey, and I could see sufficiently motivated players investing the time necessary to find them all. You can invest them into upgrades across all playable characters, or small bonuses to individual archetypes like Jedi, Hero, or Bounty Hunter. In a series first, they also tie into a light progression system. There's over 1,100 hidden throughout the game, and I discovered only a little over a tenth of them in my playthrough. This ties into a key long-term timesink-Kyber Bricks, this game's main collectible. You're limited to canonical cast members during story missions, but free-play lets you select from dozens of major and minor unlockable Star Wars characters. The myriad planetside areas can be revisited at will following completion of their story missions, and they contain various puzzles, sidequests, and minigames, some of which can only be approached post-game when the correct character has been unlocked. As with the planetside environments, TT Games swings for the fences with its hi-fi space backdrops: the dogfighting takes place over some phenomenal skyboxes of Star Wars' colorful planetary systems. I'm especially fond of how The Skywalker Saga lets you tool around in planets' orbits in-between missions, shooting down meteors and ferreting out side missions. The challenges are still fairly straightforward, but being able to fly around and explore space made up for it. I find the dogfighting to be a bit more engaging than battling on the ground. Outside the usual brawling, The Skywalker Saga also features some extensive space and aerial combat. The game provides a stress-free sandbox with room to experiment at your leisure, but I ultimately wasn't taken with its combat, and The Skywalker Saga's more drawn-out fights left me feeling kind of bored. All of these options leave you with an oddly deep toolbox for how easy the challenges are. Jedi characters also have access to a Force throw ability to pick up and toss objects and enemies, while non-Force powered characters possess rudimentary third-person shooting mechanics with their blasters. The Skywalker Saga is a jack-of-all-trades, mixing multiple genres over the course of its nine condensed movie campaigns. It really kills my Duel of the Fates buzz, and it's a shame because otherwise those fights are where the combat actually starts to come alive for me. ![]() I don't mind General Grievous' multiple health bars so much as the fact that we have to take a break in between each one, with him running off in a cutscene followed by some mandatory battle droid clearing and light platforming and puzzling. Unfortunately, those same boss fights are a bit padded for my taste. ![]() ![]() Most enemies go down a little too quick to pull off anything crazy, but The Skywalker Saga's many boss fights offer more opportunities for flashy stunt work. With either lightsabers or fists you can launch opponents into the air and combo them into oblivion, divekicking and countering like Dante from Devil May Cry. The Skywalker Saga is most often a 3D brawler, with very easy encounters disguising a surprisingly deep melee combat system. Mechanically, The Skywalker Saga is a jack-of-all-trades, mixing multiple genres over the course of its nine condensed movie campaigns and bevy of side content. Brian Blessed as Boss Nass, Anthony Daniels as C3-PO, and even Billy Dee Williams as Lando are all a joy to hear. Not only is there a stellar cast of veteran voice actors, including old hands reprising their roles from The Clone Wars and other spin-offs, but several actors from the films return too. Thankfully, The Skywalker Saga sells the dialogue with incredible voice acting talent. Back in the hazy prehistoric mists of the mid 2000s, I played a Lego Star Wars full of charismatic mimes pantomiming the events of the series, and change is a hard thing to deal with. The charm of the setting also extends to the voice acting, a feature I wasn't sold on before starting The Skywalker Saga. It has a similar effect to Mario exploring New Donk City in Nintendo's Mario Odyssey, a wonderfully absurd combination of cartoonish characters with an authentic world. Instead they're inhabited by cute little Lego versions of iconic Star Wars characters. The underwater city of the Gungans on Naboo or Star Destroyer graveyard on Jakku look like they could be maps from a lost Battlefront game. The actual terrain of the world and most buildings have always been realistic rather than made out of Lego in the series, and here in The Skywalker Saga the ludicrously detailed environments add another layer to the presentation. ![]()
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